Romanian Journal of Information Science and Technology (ROMJIST)

An open – access publication

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ROMJIST is a publication of Romanian Academy,
Section for Information Science and Technology

Editor – in – Chief:
Radu-Emil Precup

Honorary Co-Editors-in-Chief:
Horia-Nicolai Teodorescu
Gheorghe Stefan

Secretariate (office):
Adriana Apostol
Adress for correspondence: romjist@nano-link.net (after 1st of January, 2019)

Founding Editor-in-Chief
(until 10th of February, 2021):
Dan Dascalu

Editing of the printed version: Mihaela Marian (Publishing House of the Romanian Academy, Bucharest)

Technical editor
of the on-line version:
Lucian Milea (University POLITEHNICA of Bucharest)

Sponsor:
• National Institute for R & D
in Microtechnologies
(IMT Bucharest), www.imt.ro

ROMJIST Volume 28, No. 3, 2025, pp. 247-259, DOI: 10.59277/ROMJIST.2025.3.01
 

Radu-Daniel VATAVU, Jean VANDERDONCKT, Julie MANON, Michael SAINT-GUILLAIN, Philippe LEFEVRE, Romain MADDOX, Jessica J. MARQUEZ
Conducting Human-Computer Interaction Scientific Experiments in Extreme Environments: Insights from Analog Mars Missions

ABSTRACT: Recent technological and methodological advances at the intersection of space research and human-computer interaction have opened up new opportunities for studying interactions with computer systems in extraterrestrial-like settings. In this context, we address in this paper the challenges of conducting scientific experiments in human-computer interaction within extreme contexts of use by focusing on physical and psychological constraints affecting users, platforms, and environments. We contribute empirical findings from two missions conducted at the Mars Desert Research Station, where we explored the user experience of interacting with computer systems both within the indoor space station habitat and the outdoor Mars analog geological landscape. Drawing from our findings, we highlight the importance of replication, artifact reproducibility in the engineering of interactive computer systems for space research, and the need for more comprehensive conceptual and design frameworks for studying interactions within extreme contexts of use with scientific rigor.

KEYWORDS: Context of use; extreme environments; human-computer interaction; interactive systems; Mars analog missions; scientific experiments; user experience

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